Catching Up

Posted in 40K, Blather, Dropzone Commander, Games, Minis with tags , , , , , , , on September 23, 2015 by stingersix

Wow, I have been slack here. No new posts since February. But I have done a ton of painting and completed several projects, not least of which is my Tallarn army for 40K. This is basically going to be a big photo dump of all the things I’ve been working on since then, with a few comments about what you’re seeing.

 

First of all, I finished my Tallarn army! I’m really happy with the way this army turned out. The detail and character on the minis is great and the theme (LRDG) fits it perfectly. The Rough Riders are the centerpiece models. Unfortunately, their in-game performance does not match how awesome they look, but whatever!RR_1 RR_2 RR_3 RR_4 RR_5 RR_WIP_1 Sentinel_top Sentinels T_1 T_2 T_3 T_4 T_5 T_6 T_7 T_8

I have had a couple games with my Tallarn. So far, I have lost every single time. Heh! But again, oh well. It’s 40K so what do you expect? These pics are from a fun narrative scenario where the Tallarn were accompanying an Inquisitor on a doomed archeological dig. The Tallarn defended their outpost to the last against the Necrons (who pretty much just plowed them under).

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Now, if there is any game that I have played a lot of this year, it’s the excellent Dropzone Commander. I can count the number of games of 40K I’ve played on both hands. I’ve lost count of how much DZC I have played! The game has really taken off at the store and the community is vibrant and growing. We’ve expanded our games beyond the default urban setting as you can see. My UCM army is big and getting bigger! I love the UCM air power! Dropzone Commander scratches an itch for me that was once fulfilled by Epic Space Marine. It seems to be doing the same for a number of other folks.

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Round about when I finished my Tallarn, I started painting some of the Knight Models Batman miniatures. Still haven’t played yet but I love these figures. Since it’s a true skirmish game, I’ve tried to do my best on these models and make them look as good as I can get them.

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In the summer, I started playing Bolt Action. This game is super fun and I’m hoping to play more of it in the future! I’ve had an American infantry force sitting around for a while, so it was good to finally play!

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And pretty much the last thing I’ve done recently is paint up the ships for the HALO Fleet Battles game! Spaceships are super easy and fast to paint. I knocked two fleets out in a week! The game is fun too!

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That’s what I’ve been up to since February! There’s much more to come!

WIP Tallarn Rough Riders

Posted in 40K, Minis, WIP with tags , , , , on February 2, 2015 by stingersix

Disassembled, old primer stripped, much cleaning (including time in an ultrasonic cleaner), re-based, new primer (Dupli-Color). I took pictures of each one before I pulled them apart, so I can put them back together the way Greg originally had them. Now for paint!10959476_889345107763164_4016361094226974168_n

Tallarn Valkyrie/Vendetta

Posted in 40K, Uncategorized, WIP with tags , , , , on January 23, 2015 by stingersix

Well, here’s a great big photo dump showing the start to finish WIP on the Valkyrie/Vendetta I built for my Tallarn.

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The cockpit was fully painted before being put into the fuselage and then masked off, to prime the rest of the model. I also painted the interior of the passenger compartment. You can’t see much in there on the finished model, but it is all done.

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Flight stand and textured base from Secret Weapon Minatures.

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Dry fitted for priming. Then pre-shaded.

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Basecoat laid on. The top is Vallejo Model Air Middlestone, the bottom is Minitaire Skull White. I used my Patriot 105 airbrush for this and it got the job done super quick. The Middlestone paint was a bit thin right out of the bottle though and it needed two or three coats.

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Moved on to washing in the panel lines and some initial weathering. I laid on a really light dusting of Middlestone mixed with some Skull White to give the panels a sun faded look.2 1

 

To finish it off I added some paint chipping – not much – this thing is kept in good operational condition! I also added decals from several different old model airplane decal sheets, and some rub-on transfers. Painted up the base and done!

The weapons selection only allows the Vendetta configuration. I didn’t want to splash out $40 for the Forge World conversion kit so I did it myself with some spare Razorback lascannons. Cut off the muzzles and rotated them 180 degrees, then cut off part of the lower cabling and added a small plasticard plate for the gun mount. All the weapon options are magnetized.

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Pretty happy with how this came out.

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All Quiet on the Martian Front – First games!

Posted in Battle Report, Games, Uncategorized with tags , , on December 25, 2014 by stingersix

Finally got to play this tonight with my friend Stephen. We decided to do the intro scenario, where you basically just beat each other senseless without the fancy rules for hidden movement and ambushes and whatnot.

The board has some Flames of War buildings on it. Not quite in scale but not too far off – all good.image

In this scenario, you just fight until the other guy loses half his units and breaks. The humans and Martians went at it hammer and tongs!

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This tripod scooted up the road and then showed why it’s a good idea to spread out and avoid the nasty sweep template of the Martian heat ray!

 

 

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Despite their power and durability, the tripods can only take so much. This guy is steadily losing his armor and taking more and more damage. Critical hits had him moving out of control and losing control of his weapons, and the game has a fun way of handling this (you dice off with your opponent).

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The Doughboys are most effective against the Martians in assault, but this is also the most dangerous way to attack the aliens! A squad hurls itself into action!

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They knocked off a couple more points of armor, and the ‘Pod actually retreated! But on it’s next movement, Stephen won the roll to control it, and the Martian warmachine staggered back in among a horde of enemies! Both infantry squads in the picture there assaulted (after the MG squad and the tank softened it up a bit more. However, if you roll well enough when you damage a Tripod, it can explode…

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Before…

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After…

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Yes, the explosion of the destroyed ‘pod’s reactor took out all of the human units around it (everything within 6″ takes hits)! This actually broke both our forces at the same time! The humans and Martians both pulled back from the carnage with a bloody tie!

For the second game we got a little more involved and the Martians had to cross the board lengthwise and exit as many pods as they could off the opposite table edge. The humans had to stop them. This time we tried hidden movement, ambushes and some Martian special weaponry (Green Gas). Stephen deployed almost all his infantry hidden in the farm compound. His MG squad is in ambush, somewhere in his deployment zone. His MkIII tanks are in reserve.

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The Martians have at most, seven turns to get across the board, most likely six. Moving their full distance every turn, they could just make it if they didn’t slow down for anything or spend too much time picking their way through difficult terrain. They reached the road as the human tanks fired away and the infantry scrambled to redploy to the center. The Rough Rider motorcyclists are moving in.

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Just as the humans’ best armor is lining up their shots, Martian heat rays deal out death, routing tanks and infantry moving in to assault.

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As the terrified infantry flees for the rear, the human MG team waiting in ambush in the cornfield finally opens up at nearly point blank range…and destroys a Tripod with a lucky shot! The alien machine crashes to the ground.

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The humans mount a desperate last-ditch assault, but fail to stop the Tripod, which routs and destroys them, and then does the same to the retreating MkIII unit.

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We called it there, as the human army had been broken. But, had the game continued, I would not have been able to get more than one Tripod off the board, even had the game gone to Turn 6.

Overall, I enjoyed the game a lot. It played better than I thought it would. I first thought the Martians would easily sweep aside the humans but that was not the case. I can see that with some shrewd tactics and effective use of the weapons available, the U.S. Army can definitely turn back the Martian tide. There is some complexity, but the basic die rolling mechanics are very simple and go really fast. There is little to no chart referencing during play, and once you get the basic systems down, I can see where this game plays quickly compared to many other minis games.

I really want to get some of the Forlorn Hope minis for the U.S. Army – they’re a couple of figures dangling from a rope and you can hook them on to a Tripod so it looks like they’re climbing up. The Forlorn Hope is an upgrade for infantry squads and they pop out when assaulting Tripods, climbing up to plant TNT and grenades. They’re a one use thing (they’re assumed to die in the assault) but they give a hefty bonus to the infantry’s assault roll.

I also like the look of the Martian Scout Tripods, and I’d like to get some Lobototons (lobotomized human captives made into mindless slaves for the Martians).

So far, I haven’t seen anything about All Quiet on the Martian Front I don’t like. I have a couple more games planned next week and I’m looking forward to them!

Tallarn Veterans

Posted in 40K, Minis, WIP with tags , , , , , on November 28, 2014 by stingersix

I have finished the core infantry squads of my Tallarn force. Three squads of Veterans and a Command Squad. I still need to build out three more Tauroxes for their transport, then it’s on to the supporting units. Much more to come!

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Tallarn Taurox

Posted in Uncategorized on October 18, 2014 by stingersix

I realize I have not posted pics of the finished model here!

Voila!

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Tallarn!

Posted in 40K, Minis, WIP with tags , , , , on September 12, 2014 by stingersix

Here’s a nice big photo dump of my first few Tallarn minis. I am finally starting in on my long-standing desire to build a Tallarn Desert Raider force. They are going to be a light, fast raiding force, modeled on the historical British Army Long Range Desert Group in WW2. The infantry will all be veterans packing as many special weapons as I can on to them. Like their historical counterparts, they will roll in trucks. In 40K terms, I’m mounting them up in the Taurox, converted into 4WD with some Zinge Industries wheels. I plan to fill the FA slots with Sentinels and a squad of Rough Riders – these are some amazing conversions done by the guy I bought the minis from. He put the riders on WFB Cold Ones and they look fantastic. All this is going to take me a while, but hell my Space Marines took 2 years and my Daemons almost the same. I’m not in a rush either.2014-09-01 20.07.31 2014-09-01 20.07.31 2014-09-01 20.08.59 2014-09-01 20.09.16 2014-09-01 20.09.34 2014-09-01 20.11.47 2014-09-01 20.14.30 2014-09-01 20.14.54 2014-09-10 20.15.54 2014-09-10 20.16.28 2014-09-10 20.16.57 2014-09-10 20.30.36 2014-09-10 20.33.07 2014-09-10 20.34.04