Archive for the 40K Category

Catching Up

Posted in 40K, Blather, Dropzone Commander, Games, Minis with tags , , , , , , , on September 23, 2015 by stingersix

Wow, I have been slack here. No new posts since February. But I have done a ton of painting and completed several projects, not least of which is my Tallarn army for 40K. This is basically going to be a big photo dump of all the things I’ve been working on since then, with a few comments about what you’re seeing.

 

First of all, I finished my Tallarn army! I’m really happy with the way this army turned out. The detail and character on the minis is great and the theme (LRDG) fits it perfectly. The Rough Riders are the centerpiece models. Unfortunately, their in-game performance does not match how awesome they look, but whatever!RR_1 RR_2 RR_3 RR_4 RR_5 RR_WIP_1 Sentinel_top Sentinels T_1 T_2 T_3 T_4 T_5 T_6 T_7 T_8

I have had a couple games with my Tallarn. So far, I have lost every single time. Heh! But again, oh well. It’s 40K so what do you expect? These pics are from a fun narrative scenario where the Tallarn were accompanying an Inquisitor on a doomed archeological dig. The Tallarn defended their outpost to the last against the Necrons (who pretty much just plowed them under).

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Now, if there is any game that I have played a lot of this year, it’s the excellent Dropzone Commander. I can count the number of games of 40K I’ve played on both hands. I’ve lost count of how much DZC I have played! The game has really taken off at the store and the community is vibrant and growing. We’ve expanded our games beyond the default urban setting as you can see. My UCM army is big and getting bigger! I love the UCM air power! Dropzone Commander scratches an itch for me that was once fulfilled by Epic Space Marine. It seems to be doing the same for a number of other folks.

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Round about when I finished my Tallarn, I started painting some of the Knight Models Batman miniatures. Still haven’t played yet but I love these figures. Since it’s a true skirmish game, I’ve tried to do my best on these models and make them look as good as I can get them.

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In the summer, I started playing Bolt Action. This game is super fun and I’m hoping to play more of it in the future! I’ve had an American infantry force sitting around for a while, so it was good to finally play!

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And pretty much the last thing I’ve done recently is paint up the ships for the HALO Fleet Battles game! Spaceships are super easy and fast to paint. I knocked two fleets out in a week! The game is fun too!

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That’s what I’ve been up to since February! There’s much more to come!

WIP Tallarn Rough Riders

Posted in 40K, Minis, WIP with tags , , , , on February 2, 2015 by stingersix

Disassembled, old primer stripped, much cleaning (including time in an ultrasonic cleaner), re-based, new primer (Dupli-Color). I took pictures of each one before I pulled them apart, so I can put them back together the way Greg originally had them. Now for paint!10959476_889345107763164_4016361094226974168_n

Tallarn Valkyrie/Vendetta

Posted in 40K, Uncategorized, WIP with tags , , , , on January 23, 2015 by stingersix

Well, here’s a great big photo dump showing the start to finish WIP on the Valkyrie/Vendetta I built for my Tallarn.

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The cockpit was fully painted before being put into the fuselage and then masked off, to prime the rest of the model. I also painted the interior of the passenger compartment. You can’t see much in there on the finished model, but it is all done.

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Flight stand and textured base from Secret Weapon Minatures.

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Dry fitted for priming. Then pre-shaded.

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Basecoat laid on. The top is Vallejo Model Air Middlestone, the bottom is Minitaire Skull White. I used my Patriot 105 airbrush for this and it got the job done super quick. The Middlestone paint was a bit thin right out of the bottle though and it needed two or three coats.

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Moved on to washing in the panel lines and some initial weathering. I laid on a really light dusting of Middlestone mixed with some Skull White to give the panels a sun faded look.2 1

 

To finish it off I added some paint chipping – not much – this thing is kept in good operational condition! I also added decals from several different old model airplane decal sheets, and some rub-on transfers. Painted up the base and done!

The weapons selection only allows the Vendetta configuration. I didn’t want to splash out $40 for the Forge World conversion kit so I did it myself with some spare Razorback lascannons. Cut off the muzzles and rotated them 180 degrees, then cut off part of the lower cabling and added a small plasticard plate for the gun mount. All the weapon options are magnetized.

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Pretty happy with how this came out.

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Tallarn Veterans

Posted in 40K, Minis, WIP with tags , , , , , on November 28, 2014 by stingersix

I have finished the core infantry squads of my Tallarn force. Three squads of Veterans and a Command Squad. I still need to build out three more Tauroxes for their transport, then it’s on to the supporting units. Much more to come!

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Tallarn!

Posted in 40K, Minis, WIP with tags , , , , on September 12, 2014 by stingersix

Here’s a nice big photo dump of my first few Tallarn minis. I am finally starting in on my long-standing desire to build a Tallarn Desert Raider force. They are going to be a light, fast raiding force, modeled on the historical British Army Long Range Desert Group in WW2. The infantry will all be veterans packing as many special weapons as I can on to them. Like their historical counterparts, they will roll in trucks. In 40K terms, I’m mounting them up in the Taurox, converted into 4WD with some Zinge Industries wheels. I plan to fill the FA slots with Sentinels and a squad of Rough Riders – these are some amazing conversions done by the guy I bought the minis from. He put the riders on WFB Cold Ones and they look fantastic. All this is going to take me a while, but hell my Space Marines took 2 years and my Daemons almost the same. I’m not in a rush either.2014-09-01 20.07.31 2014-09-01 20.07.31 2014-09-01 20.08.59 2014-09-01 20.09.16 2014-09-01 20.09.34 2014-09-01 20.11.47 2014-09-01 20.14.30 2014-09-01 20.14.54 2014-09-10 20.15.54 2014-09-10 20.16.28 2014-09-10 20.16.57 2014-09-10 20.30.36 2014-09-10 20.33.07 2014-09-10 20.34.04

Feeling Productive

Posted in 40K, Blather, Games, WIP with tags , , , , , , , on August 9, 2014 by stingersix

Somehow, I have three projects going on at the moment – All Quiet on the Martian Front, some 40K and something for Chain of Command. Working on multiple projects at the same time is not too unusual for me, though I had sort of thought when I finished my Daemons I’d throttle back some. Obviously not!

First up, a Warlord Games M8 Greyhound armored car, which I am painting for use in Chain of Command. Chain of Command is a very good game and one that delivers a very satisfying experience. If 40K is the blunt baseball bat of rules systems, Chain of Command is like a rapier, capable of reproducing real-world battlefield tactics on the tabletop. I don’t have the time to play all that often, but when I do, I hope to get this M8 in the game. It’s a decent model with a resin body and metal parts. Not much cleanup but the smaller fittings are fiddly and a bit difficult to attach, but I got them on. The kit has no instructions, but it’s not too hard to figure out. The only trouble I had was how to place the ring on top of the turret. But google image search turned up several good shots of this part of the vehicle, so I got it on there right.

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Next, Heavy Machine-gun teams for All Quiet. These need a bit of flock and some grass on the base but they are done.

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Finally, this is the first squad of what will become my Tallarn Imperial Guard army for 40K. I don’t have a lot to say just yet. After I get this squad done and see how the colors shake out I will comment more. This is basically my big 40K army project for the next year or so. I’m trying to make a fast recon force, with lots of Sentinels and Rough Riders!

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Finished my Daemon army

Posted in 40K, Minis with tags , , , on July 17, 2014 by stingersix

This Soul Grinder was the last model I needed to do for me to consider my Daemons “done” for the time being. Moving on to new projects!

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Busy busy! 40K & Dropzone Commander

Posted in 40K, Dropzone Commander, Minis with tags , , , on May 24, 2014 by stingersix

I haven’t posted for a while but I have been busy! I have finished a number of projects, including that Forge World Fire Raptor, an Inquisition warband and I finished restoring that old junky Land Raider. I have also painted a great deal of Dropzone Commander minis!

I will let the pics speak for themselves.

Fire Raptor – I painted this for my friend, Adan. He bought it and said he’d probably never build it. Whaaat? Spend all that money for nothing? I told him I’d build it for him. I felt like building a FW model since I’d never tried it before. Adan agreed (wouldn’t you?)

It was a difficult model to build, one of the most difficult I’ve done. You know all the issues with resin – warping, etc. Lots of sanding and filing, gap filling, and all that. Very glad to have finished it and I’m happy with the result. But damn, I do not want to build another one.

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I magnetized the guns on the turrets so they can be switched out for heavy bolters.

 

 

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Adan plays Alpha Legion, so I freehanded the hydra emblem on the side.

 

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There was lots of detail in the cockpit, so I painted it. I couldn’t cover that up, so I didn’t glue the canopy on.

 

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Next up are my Inquisition warband models, painted for the campaign we are about to begin at the store. My favorite are the creepy little Cherubs. I also quite like the Reaper War Ape I am using as a corrupted Jokaero.

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Finally, here is the before shot of that junk Land Raider I’ve been restoring the past few months.

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And here it is after!

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Now some of the Dropzone Commander models I finished. I painted a lot more than this so I’ll need to get more pics up later.

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More to come!

 

Color continuity

Posted in 40K, Minis, WIP with tags , , , , on March 13, 2014 by stingersix

So, if you’ve been following me the past year or so, I have been steadily building up my Chaos Daemon 40K army. I’m doing a mono-Khorne army and so red is the dominant color (obviously). Maintaining color continuity across an army is important if you want a unified look. For my daemons, I am accomplishing this by using the same red throughout, even if the model uses a different color predominantly. A model may be black, or bronze or whatever, but if there is red, it will be the same red. In the case of my daemons, I am using Army Painter Dragon Red (spray) and Citadel Khorne Red.

Of late, I’ve taken a bit of a detour from the daemons as I prep my Inquisitor and an accompanying retinue for our upcoming Inquisition War campaign. My plan is to ally my daemons to the Inquisitor (yes, we’re doing something different here). So, I’m using the same red palette for these models.

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As you can see, the same red color is there in these models, even though they are very different from the daemons. The color unifies the entire army. I also plan to add an allied detachment of Chaos Space Marines at some point and the Dragon Red will once again feature prominently. Here’s the Land Raider I’ve been working on restoring (scroll back a few months to see the initial images of the trashed wreck it started out as).

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Now, so that everything doesn’t look exactly the same, since you need to break things up some, when I do the CSM, the main color will be black, but that red will once again be used as a spot color to help make the models pop and to tie them into the rest of the army.

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I painted my Rising Sun Space Marines with less of a color plan than this, but managed to keep the colors consistent throughout. This time I think the overall effect, when the army is fully deployed, should be very pleasing.

And finally, also building and painting a Forge World Fire Raptor for a friend.Fire Raptor

Fight hard, die well

Posted in 40K, Battle Report with tags , on December 12, 2013 by stingersix

I seem to have a lot of glamor shots of my Space Marines but not many in-game pics. So, to remedy that, here are a few from a game I played earlier in the week against Stephen Bazja’s Voidwalker CSM. It was one of the better games I have had in a long time. Real back and forth the whole time, with control of the game in question literally until the very last move of the (7-turn) game!

This game was part of the current campaign we have going at the store. It was a Cities of Death game so there were lots of ruins and obstacles. The mission was The Relic, which represented an ancient datacore exposed in the ruins by all the bombardments going on. Each side had to try and get a unit to the datacore and download whatever info they could find. It was a 1500-pt game and I chose to run a variant of my “Tanksgiving” list, with two Land Raiders (one was a Redeemer). I had three combat squads in Rhinos for objective grabbing, and the heavy hitters would be my full Sternguard squad, a Command squad fully armed with plasma guns, and a Bike squad, led by Captain Ojin on his brand new ride.

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The Voidwalkers also rolled up with a Land Raider, stuffed full of Chaos Terminators, and a Rhino with a Slaanesh marked CSM squad in trail. Regular CSM troops and Stephen’s cultists rounded out his Troops choices. The cultists are a hoot, and we agreed that the cultist champion should have a bandolier of beer cans modeled on (get to work, Steve!). The Tzeentchian sorcerer, Nameless, was leading the host.20131210_195359 20131210_195423

Steve likes his Obliterators, so they were there of course. And yeah, he had a Heldrake.

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My  plan was to drive up on the objective and clear it with the Sternguard coming out of the Redeemer, and then rush the Tac squads in to grab the damned thing. The Land Raider would provide long range fire support, and Ojin and his bikers a mobile strike unit to go after high threat targets. Naturally, things went wrong from the very first die roll – Steve seized the initiative!

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OK, so that sucked. But it was an indication of how hard fought and close this game would be! I took a hull point on the Land Raider which got into a long range gun duel with its Chaos counterpart. There were a few more shots fired but as with most games, T1 was about positioning and Steve moved his CSM up. I took a few shots in my turn after mounting up all the troops in their vehicles and moving out, knowing that the Heldrake was inbound.

We forgot to launch my preliminary bombardment on T1, so we did it on T2. It missed everything except the one building where the CSM had set up, and collapsed it. But, only two traitors got crushed so on we went.

Then, like an unwanted pigeon (that shits napalm), the Heldrake zoomed in on T2.20131210_202216 20131210_202507Another variant of my list didn’t have bikers, and I knew the Hel-turkey would go after them since all the rest of my troops were inside the (relative) safety of their transports. Sure enough, I lost 3 bikes (out of 6) to the damned thing (including Captain Ojin getting toasted and taking a wound). I took a few ineffective pot shots at it but they all missed and that point I decided to just try to ignore it, stay buttoned up if possible and keep going forward. I had a thought to put Flakk missiles on my MLs in the Rhinos and use them as ghetto flak positions but decided to spend the points elsewhere.

Though the objective was in the center of the table, the objective was walled off by debris and the tank traps Stephen had placed nearby (which also affected him of course). This was going to force me to unload the Sternguard early, and with Heldrake around, I knew that was going to suck, but, no choice. I jumped a combat squad out and went in while the Redeemer and the rest of the Sternguard went right. The Command squad also moved up, flanked by the bikes going all-out, full-tilt boogie toward the right flank (holy Emperor, I love White Scars Chapter Tactics) where the Obliterators were walking up the street like a couple of outlaws in a western. These two mugs got some solid hits on the Redeemer but the Command Squad fed them some hot plasma death.

In response, the Voidwalker warlord, Nameless, turned all his cultists invisible and formed them into a gunline in the ruins of the cathedral. They let loose a huge volley of fire that took out two more bikers, leaving Ojin with just one more outrider. Did I mention, Nameless turned his cultists invisible?! It was fun to imagine the incoming Space Marines switching to thermal imaging to try and spot the cultists!

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Well, I wasn’t going to let that go unanswered! I set off my Demolitions Charge (Cities of Death, woot!) and if it went off, the cathedral was packed with cultists and CSM, not to mention Nameless and Captain Ojin (who was gunning straight for the aforementioned Chaos sorcerer). But! The charge failed to go off! Emperor’s teeth! We both thought it would have been awesome if it had, but, oh well, drive on!

The cultists got a full serving of Sternguard Special Cover-Ignoring Dragonfire Rounds ™ followed by more hot plasma death from the nearby Command squad. After this, they decided they didn’t want any more and turned to watch their boss get friendly with Captain Ojin. Nameless went invisible, giving him his best chance of killing Captain Ojin on his charge. The sorcerer’s force staff crackled with warp energy, but the Emperor was with Captain Ojin and his Iron Halo deflected the killing blow. Ojin struck back with his power fist, but trying to hit a thermal blur proved challenging, and the Dark Gods protected their servant for the moment. This was turning into an epic duel!20131210_214806

Elsewhere, the Heldrake burned down a combat squad that had to bail out of their cored Rhino. With no other targets along its flight path, it flew off the board to set up for another run. Two Marines managed to survive but were soon picked off by long-range bolter fire from the advancing CSM. By this point the CSM Land Raider had been immobilized and the Rhino as well, throwing a track as it tried to smash through the cathedral wall. In this game, both of us found our immobilized heavy tanks to be a real hindrance to our maneuvering, once they had been stuck where they were. My Redeemer flailed away with its weapons but their short-ranged nature made them largely ineffective. The Voidwalker Terminators unloaded as well, and began marching toward the Sternguard I had near the objective. All the CSM infantry were boiling forward, determined to overrun the Rising Sun battle brothers!20131210_222049

Back inside the cathedral ruin Captain Ojin and Nameless were locked in deadly battle. With his cultists looking on in amusement (“Yeah, yeah, get ‘im boss. Glad that ain’t me.”) Nameless invoked the Ruinous Powers again. And again, Captain Ojin was saved by the will of the Emperor (and his 4++ save). Spinning his bike around, Captain Ojin hammered his powerfist into the sorcerer, who went down in a bright flash of light. The cultists briefly contemplated charging the Captain, then decided they didn’t want any of that mess and headed off the other direction. Cultists who later picked up Nameless’ armor said they found no trace of the sorcerer’s body inside…

As Captain Ojin and his last bike trooper roared away, the battle outside heated up! The Chaos Terminators crushed the Sternguard, sweeping them away from the objective. The Slaanesh marked CSM also made short work of the second Sternguard squad. At this point I had only two scoring units left! A combat squad of Tactical Marines that had just been blown out of their Rhino, and the single biker riding alongside Captain Ojin! But, only in death does duty end!20131210_222558

The Command squad got their sights on the Slaaneshi freaks and gunned them down. I was desperately looking for a way to protect my last squad of Tacticals from the Heldrake that had just shown up again, so they dove into the last mobile Rhino on the board. Denied that target, the Heldrake washed the Rhino in fire but did no damage. Meanwhile, Captain Ojin was roaring around the rear of the CSM positions. A quick strike on the Chaos Land Raider did nothing, but did set him up to charge the objective!

The center of the board was slick with blood and ash as the Chaos Terminators fell to plasma gun fire. With the Captain on the objective, the Heldrake hovered around to try and burn him down. Ojin survived only to see the cultists charging him. It was a one-sided fight as Ojin smashed a few and their morale crumbled and they were swept.

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With the objective clear, the Heldrake had another shot at Captain Ojin, and this time, the heroic Astartes Captain finally went down in a fiery blast. Surviving Chaos Space Marines stomped over the broken cultist bodies to claim the objective. But…!

I still had a combat squad in a Rhino nearby. They couldn’t charge the CSM on the objective but they could roll up and disembark close enough to contest, so that’s what I did, and if I could shoot the remaining CSM off the objective it wouldn’t just be contested, it would be mine! It was the bottom of T7 and this was it. I got a great shooting roll with enough hits to wipe them out, and…

All but one Traitor was left standing. Would he break and run? No! The objective was contested!

The Heldrake flew off in search of fuel as the CSM sounded their recall and withdrew, leaving the bloody field to the Rising Sun.

The final score was 2-1. We both had Slay the Warlord and I had First Blood, and that alone gave me the win.

Man, what a game! Many thanks to Steve for making it such a close game and giving me a hell of a fight. The game had some truly stand-out cinematic moments and was easily one of my favorites!

Fight hard, die well!