Archive for All Quiet on the Martian Front

All Quiet on the Martian Front – First games!

Posted in Battle Report, Games, Uncategorized with tags , , on December 25, 2014 by stingersix

Finally got to play this tonight with my friend Stephen. We decided to do the intro scenario, where you basically just beat each other senseless without the fancy rules for hidden movement and ambushes and whatnot.

The board has some Flames of War buildings on it. Not quite in scale but not too far off – all good.image

In this scenario, you just fight until the other guy loses half his units and breaks. The humans and Martians went at it hammer and tongs!

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This tripod scooted up the road and then showed why it’s a good idea to spread out and avoid the nasty sweep template of the Martian heat ray!

 

 

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Despite their power and durability, the tripods can only take so much. This guy is steadily losing his armor and taking more and more damage. Critical hits had him moving out of control and losing control of his weapons, and the game has a fun way of handling this (you dice off with your opponent).

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The Doughboys are most effective against the Martians in assault, but this is also the most dangerous way to attack the aliens! A squad hurls itself into action!

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They knocked off a couple more points of armor, and the ‘Pod actually retreated! But on it’s next movement, Stephen won the roll to control it, and the Martian warmachine staggered back in among a horde of enemies! Both infantry squads in the picture there assaulted (after the MG squad and the tank softened it up a bit more. However, if you roll well enough when you damage a Tripod, it can explode…

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Before…

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After…

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Yes, the explosion of the destroyed ‘pod’s reactor took out all of the human units around it (everything within 6″ takes hits)! This actually broke both our forces at the same time! The humans and Martians both pulled back from the carnage with a bloody tie!

For the second game we got a little more involved and the Martians had to cross the board lengthwise and exit as many pods as they could off the opposite table edge. The humans had to stop them. This time we tried hidden movement, ambushes and some Martian special weaponry (Green Gas). Stephen deployed almost all his infantry hidden in the farm compound. His MG squad is in ambush, somewhere in his deployment zone. His MkIII tanks are in reserve.

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The Martians have at most, seven turns to get across the board, most likely six. Moving their full distance every turn, they could just make it if they didn’t slow down for anything or spend too much time picking their way through difficult terrain. They reached the road as the human tanks fired away and the infantry scrambled to redploy to the center. The Rough Rider motorcyclists are moving in.

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Just as the humans’ best armor is lining up their shots, Martian heat rays deal out death, routing tanks and infantry moving in to assault.

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As the terrified infantry flees for the rear, the human MG team waiting in ambush in the cornfield finally opens up at nearly point blank range…and destroys a Tripod with a lucky shot! The alien machine crashes to the ground.

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The humans mount a desperate last-ditch assault, but fail to stop the Tripod, which routs and destroys them, and then does the same to the retreating MkIII unit.

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We called it there, as the human army had been broken. But, had the game continued, I would not have been able to get more than one Tripod off the board, even had the game gone to Turn 6.

Overall, I enjoyed the game a lot. It played better than I thought it would. I first thought the Martians would easily sweep aside the humans but that was not the case. I can see that with some shrewd tactics and effective use of the weapons available, the U.S. Army can definitely turn back the Martian tide. There is some complexity, but the basic die rolling mechanics are very simple and go really fast. There is little to no chart referencing during play, and once you get the basic systems down, I can see where this game plays quickly compared to many other minis games.

I really want to get some of the Forlorn Hope minis for the U.S. Army – they’re a couple of figures dangling from a rope and you can hook them on to a Tripod so it looks like they’re climbing up. The Forlorn Hope is an upgrade for infantry squads and they pop out when assaulting Tripods, climbing up to plant TNT and grenades. They’re a one use thing (they’re assumed to die in the assault) but they give a hefty bonus to the infantry’s assault roll.

I also like the look of the Martian Scout Tripods, and I’d like to get some Lobototons (lobotomized human captives made into mindless slaves for the Martians).

So far, I haven’t seen anything about All Quiet on the Martian Front I don’t like. I have a couple more games planned next week and I’m looking forward to them!

All Quiet on the Martian Front…but not for long!

Posted in Minis with tags , , , , on August 22, 2014 by stingersix

I have finished painting all the minis in the AQotMF starter set! Yay! The Tripods came out pretty nice. I just need to hit them with the semi-gloss.

As you can see , the Tripods can switch weapons, so I can equip the Black Dust launcher and the Green Gas grenades to flush the pesky humans out of their fortifications.

Looking forward to playing now!

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Martian Tripod – The Original Xenos

Posted in Minis, Uncategorized, WIP with tags , , , on August 14, 2014 by stingersix

Finished my first Martian Tripod for AQ. Very easy to do, and now that I have the paint scheme down, I should be able to bust the other two out quickly. Then it’s game time!

Just sayin’ ‘Hi!’

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Before…

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After…

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All Quiet on the Martian Front – U.S. Army

Posted in Minis, WIP with tags , , , , , on August 10, 2014 by stingersix

Once I got going on the U.S. Army units in the AQoMF starter box, I knew they wouldn’t take too long. Minis at this scale (18mm) go much faster than 28s. Also, I had promised myself that when I finished them, I would paint the Martian Tripods. I’ve painted I don’t know how many G.I.s and Doughboys over the years – a lot. But I have never painted a Martian Tripod, and I am now really looking forward to it. That and getting some games in when I finish!

Here are the Rough Riders I finished today. These guys are like a suicide squad – they race into contact with the Tripods, fire those grappling hook guns and then ride around the ‘pods playing out a cable to tangle up their legs and bring the alien war machines down! Awesome!

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And here’s the painted U.S. Army force that comes in the starter set.

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Now, on to the Martian menace!

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Feeling Productive

Posted in 40K, Blather, Games, WIP with tags , , , , , , , on August 9, 2014 by stingersix

Somehow, I have three projects going on at the moment – All Quiet on the Martian Front, some 40K and something for Chain of Command. Working on multiple projects at the same time is not too unusual for me, though I had sort of thought when I finished my Daemons I’d throttle back some. Obviously not!

First up, a Warlord Games M8 Greyhound armored car, which I am painting for use in Chain of Command. Chain of Command is a very good game and one that delivers a very satisfying experience. If 40K is the blunt baseball bat of rules systems, Chain of Command is like a rapier, capable of reproducing real-world battlefield tactics on the tabletop. I don’t have the time to play all that often, but when I do, I hope to get this M8 in the game. It’s a decent model with a resin body and metal parts. Not much cleanup but the smaller fittings are fiddly and a bit difficult to attach, but I got them on. The kit has no instructions, but it’s not too hard to figure out. The only trouble I had was how to place the ring on top of the turret. But google image search turned up several good shots of this part of the vehicle, so I got it on there right.

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Next, Heavy Machine-gun teams for All Quiet. These need a bit of flock and some grass on the base but they are done.

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Finally, this is the first squad of what will become my Tallarn Imperial Guard army for 40K. I don’t have a lot to say just yet. After I get this squad done and see how the colors shake out I will comment more. This is basically my big 40K army project for the next year or so. I’m trying to make a fast recon force, with lots of Sentinels and Rough Riders!

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Infantry, forward!

Posted in Minis, WIP with tags , , , , on August 8, 2014 by stingersix

Finished my basic infantry for All Quiet on the Martian Front. I like the way these guys came out, and I like that for the most part, they are charging forward (probably to certain death) to fight the Martian invaders! Decent sculpts overall for this scale. The rifles are a bit blocky but at tabletop viewing range, it’s fine. They do look good alongside the Steamer tanks. I have the machinegun teams done except the bases, then I do the Rough Riders on the Harleys and then it’s on to the Tripods!10524351_793725540658455_6677832047888474732_n 10547447_793725520658457_169886508090005380_n

Trenches

Posted in Games with tags , on August 3, 2014 by stingersix

Just some quick pics of a quick job. The square bunker and trench line are from Alien Dungeon for All Quiet on the Martian Front. The round one and the shellholes I dunno where they came from. Spray primer, wash, drybrush, boom, done!image image image