Archive for Pics

Rhino complete + magnet madness

Posted in 40K, Minis, WIP with tags , , , on September 29, 2011 by stingersix

So, finished that Rhino. Man, I’m looking forward to painting some other vehicle besides APCs. But, the Marines gotta have their rides.

I have set this one up so I can turn it into a Razorback by swapping out the top doors for the turret mount. I magnetized the weapons and can switch between the heavy bolters and the lasers (primed ’em today, should get them painted over the weekend, but the Rhino’s done). I also went so far as to magnetize the storm bolter on the cupola so I can switch that around too.


And I painted the third and final head for my Captain. My shitty camera make him look cross-eyed up close.

Finally, I got to work on my dreadnought. Magnetized all the weapon options of that too. Pics of that later.

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Stargrunt AAR – The Battle of Altair – Meeting Engagement

Posted in Battle Report with tags , , , , , , , on August 17, 2010 by stingersix

In the interest of reinforcing the basics of Stargrunt, me and the SG crew at the FLGS played a couple of games the other day. I actually played the same scenario back to back. We ran a modified version of the basic Meeting Engagement in the SG rulebook – very simple, two platoons of infantry get into a firefight. No vehicles, no funky support weapons, no artillery or air support, just troops in battle.

The minis are all mine – Pig Iron Heavy Infantry and Kolony Militia.

Here’s the background of the fight – this builds on the games we’ve played recently:

“After the rescue of the Kryton Corp heiress in a daring commando raid, the UDSS disavowed any connection to the plot and voted the recalcitrant Altairians out of the UDSS so fast it was unseemly. The Interstellar Colonial Commission quickly condemned the Altairians and declared sanctions, assembling a large invasion force to seize Altair and bring into the ICC fold in “Operation Cyan Rapier”.

“Hung out to dry, the Altairians mobilized their small planetary defense force and called up all available colonial militia. Against the combined might of an ICC Strike Force, the Altairians were doomed, but they were determined to sell their lives dearly.”

For an added wrinkle, the Altairian troops were Green but had High motivation (since they’re fighting for their homes) and the Mercs were Regular with Medium motivation and slightly more firepower (FP3 AARs with grenade launchers as opposed to the Altairian FP2 AARs).

In our first game, I played the ICC Mercs, and won, well, I won’t say easily. The Altairian player moved aggressively to the center of the board where some buildings were, and charged one of my squads with his for close assault. But the troop quality told the tale here and my Merc regulars slapped the hell out of his Green troops (and my opponent rolled really poorly), taking 6 casualties to my 1 in the fight. Our snipers wound up stalking each other and his sniper plugged mine at nearly point blank range! Crazy!

In the second game, I switched sides and took the Altairians. This time around, we remembered to apply the Panic rules for Green troops and it made a huge difference in the their effectiveness. Basically, I made one really dumb move (on my first activation no less) and rolled really badly when my green troops panicked under fire. Although I had a bit of success in the center of the board with my sniper (who really earned himself a medal) my opponent really handed my ass to me.

Here are the pics from that game, and we took a lot of them!

A shot of the board


In this pic you can see my troops on line ready to go. I had my worst quality squad (Green LV3) on the left flank.

Altair troops


ICC Mercenaries


Closer look at my scrubs getting ready to die


Shot of the center of the board from the Merc side


I usually make at least one really dumb move every game I play. In this game I did it on my very first activation. I moved my worst unit up on top of the hill in front of them in full view and within range of the enemy, with no cover. Just look at the counters there after they took enemy fire and you can see how well that went (for my opponent). What the hell was I thinking?

Stupid move


While I was setting myself up for the slaughter, my opponent moved fast toward the center of the board.

Mercs move out


Not wanting to let my opponent get into the building on my right, I set up to charge in there as well. This would not turn out the way I’d hoped. At all.

Altair right flank


The one smart move I did make was getting my sniper up high in the ruined building in the center of the board. From here, he managed to pin down (suppress) enemy squads all over the board, including the Merc command squad, whose 2IC he dropped with his first shot.

Merc platoon sergeant down


In the center, the mercenaries reach the building and rush in.

Mercs move in


Moving fast


The Mercs quickly entered the building and seeing the Altairians also closing in, opened fire. Even with the shifts for firing through the windows, the Mercs shot up the Altairians, suppressing them and causing them to Panic. This squad would not make a roll to recover from Panic for the rest of the game, losing confidence every time they tried, until the routed!

All shot up!


I moved my center squad into the same building as the sniper. These guys did a fair bit of business too.

Rats in the walls


Meanwhile, those troops I moved up onto the hill on my left were Panicked and had multiple suppression markers dropped on them almost the moment they crested the hill. The Mercs began moving to flank them – you can see them rushing over the hill in the distance here.

I brought the Mercs under fire with my sniper and managed to get some suppression on them. This held them up for maybe two or three activations, but in the end only delayed the inevitable.

Move it!


With my sniper laying down effective fire all over the board, my opponent was determined to take him out. He moved his own sniper, via some effective hidden movement, up to the edge of the woods across from my center position. From there, his sniper took mine out with “one shot, one kill”. Argh!

Sniper vs. Sniper!


With my sniper out of action, the Mercs on my left move up on my Panicked and suppressed squad on the hill.

Mercs move in


On my right, my Panicked squad there by now had failed maybe 4 or 5 rolls to recover from Panic (they only needed a 3 or more on a d6, but rolled 1 or 2 every time!) Horrible! They lost Confidence levels until the Routed and ran off.

Run away!


The game was pretty much over at this point. The Mercs were moving in on my left and although the squad there had recovered and removed its suppression, they weren’t going to be much good close in. My right flank had collapsed, my center was under fire from two sides – I called it a day and the Altairians surrendered.

So with two losses for the Altairians in the initial recon/meeting engagements, the ICC force can maneuver freely against the Altairian defensive positions – we’ll do a big assault scenario next time!

It was a fun game. We reinforced some of the basic fundamentals of the game, particularly the morale rules, fire combat, and the command activations. Looking forward to playing again!

Rising Sun Space Marines Tactical Squad

Posted in 40K, Minis with tags , , , on May 30, 2010 by stingersix

I’ve finished my Space Marine Tactical Squad. Managed to get a few pics before my camera battery died. I’ll get some more up after I recharge it.

Overall, I’m happy with the results. The camera reveals a lot of flaws up close though and age is catching up with me – I feel like I had steadier hands when I was younger, and I know my eyesight ain’t what it used to be (painting minis for 30 years has ruined my eyes, probably…)

Really liked the Reaper paints and I will be buying more when the time comes.

Now, pics!

Here’s the whole squad. I think my updated paint scheme for the Rising Sun Chapter works well.

Kill Team A – You can see the Sergeant here. This was my first stab at executing the kumadori – the kabuki-style facepaint. I can do better I think, but as a proof of concept, I think this works and I can do more of it.

Kill Team B – I do like the flexibility of poses of the current Marine minis – the guy pitching the grenade for example.

Here’s another shot of our pitcher

Kumadori – The Japanese style of kabuki face painting is called kumadori. The pattern here is that of a traditional kabuki hero named Watona. I guess this is Sergeant Watona then. The kanji on the black banner is 「力」chikara, or strength.

Up close – Ugh. Up close it doesn’t look so hot I guess. But for a tabletop model, I think it’s all right. In kumadori, red stripes indicate a powerful hero, a symbol of virtue and power. Light blue can be used to signify a ghost or spirit. Greys and browns represent animals or other monsters. I’m going to try to keep this in mind for the future, and each mini I do this for will have a different kumadori design.

So, again, I think they look fine for the tabletop. Not the display quality I thought I would achieve, mostly due to impatience and trying to use unfamiliar techniques. But I’m satisfied with this and I plan to build a whole 1500 pt. force of the Rising Sun Chapter.

Now to get started on the Rhino!

OGRE

Posted in Games, Minis with tags , , , on August 9, 2009 by stingersix

I’ve always liked Steve Jackson Games OGRE. The whole assymetrical thing with one giant tank vs. a battalion of regular troops and tanks is just too cool. That and the casual use of nuclear weapons on a battlefield that is a bombed out, cratered boiling hell and what more could I ask for (except maybe, a life…)

Anyway, I got some Ogre miniatures a few years back and here they are. I went a brighter, more colorful paint job on these and I think it worked.

I couldn’t quite get the sharpness on the closeups so apologies in advance for the fuzziness. One of these days I’ll figure out how to get better at this without spending any money.

Ogre MkV – The undisputed King of the Battlefield
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MkV and MkIIIs head on
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These are the vehicles and infantry from the Ogre Deluxe game. They’re not the classic Ogre designs – those are found in the Deluxe GEV game.
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Deluxe GEV – The vehicles in this set are the classic Ogre designs.
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Starship Troopers

Posted in Companies, Games, Minis with tags , , , , on July 17, 2009 by stingersix

A few years ago, I bought Mongoose’s Starship Troopers miniatures game from a friend. I still have yet to play the game (the rules do look pretty good) but I did manage to paint all the minis, both MI and Bugs. It took a long time. The MI troopers were multipart plastics (stress on multipart) and despite this, were very difficult to pose differently. I did a little cutting and repositioning of a few of them, just for some variety. The Bugs allowed for a bit more variation, though painting them was a but boring.

I also got a set of the Grizzly powered armor suits. These are some of the best powered armor minis I have seen and are among my favorite minis of all time. I took extra time and care painting them up. The color scheme isn’t exactly inspired but they did come out very nice.

I do apologize for my lousy camera skills (or lack thereof). So here we go:

Grizzly Squad – Heavy Flamer, Missile Launcher, Rotary Cannon
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Squad Leader about to pitch a grenade
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Troopers
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Sniper – A bit of a conversion – I chopped up some of the weapons and put them back together to make a long-barreled rifle.
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Grenade Launcher
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I’ll get some pics of the bugs up later!

Pig Iron Pt.3 – Kolony Militia

Posted in Companies, Minis, Review with tags , , , on June 25, 2009 by stingersix

Continuing my Pig Iron Productions posts, here are some pics of my Kolony Militia platoon. These minis seem to be some of Pig Iron’s most popular, and you can see why. They have a retro look with the gas masks and Fritz style helmets, and I understand this makes them great stand-ins for the uber-expensive Death Korps of Krieg minis that Forge World makes for 40K.

This line represents Pig Iron really hitting its stride. They did a great job with their Heavy Infantry and vehicles, and the Kolony troops really hit it out of the park! The figures are well proportioned, cleanly cast in a variety of poses, and have the same distinctive look that the Heavy Infantry have. They also come with separate heads and combined with one of Pig Iron’s head sprues, allows for customization and conversion. This makes this line, like all of Pig Iron’s stuff, extremely versatile and cool to boot!

On with the pictures!

This is one of the rifle squads.
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This is the leader. I used one of the Pig Iron heads and shaved the kepi down to make a peaked cap.
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Here’s another leader conversion. This one is a Hasslefree head and a Pig Iron head. I had to file down both to make them fit together. This would have gone a lot faster if I’d had a Dremel or some such tool…
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And a few shots of various troops.
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The Kolony range is growing too, with some Rebels that would make great Chaos cultists or other rabble or militia. I just can’t say enough good things about Pig Iron!

Pig Iron Productions – Pt.2

Posted in Companies, Minis with tags , , , on June 11, 2009 by stingersix

As far as I can tell, one of the first things Pig Iron Productions produced was their resin vehicle line.  This line of armored vehicles is made especially versatile by the line of turrets available. Basically, you can have a tank, an APC, or an IFV simply by putting on the appropriate turret on top of the basic vehicle chassis.

When I first came across it, I immediately liked it. First, it was big – it actually looked like it could hold 8 men and their equipment inside. Second, it didn’t have skulls all over it. Third, I could get it in any of three versions.

It’s a resin kit, but is very easy to put together. It has a few metal fittings that go right on without any real trimming or cutting necessary. The chassis is all one piece, so you just glue a backplate on to it, and then attach the turret. The IFV turret can be customized with different weapons too!

I got the Ironstorm. Mine looks like this:

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Like the infantry miniatures, the Ironstorm paints up very easily. I used Tamiya spray paint to do this color scheme, and managed to get the camo pattern without an airbrush. The insignia on the side comes out of my bits box, where I have a stack of old model decals. I made the radio antennae out of a piece of plastic sprue stretched over a candle flame (an old modelling trick). The turret rotates freely, and the chain gun on the side is metal. If you look at the model closely, it really is a very simple design, but it’s really executed well.

Maybe the best thing about this model is you can paint or convert it in all kinds of different ways. I’ve seen 40K players stick 40K vehicle bits on it (read “skulls”), other paint jobs reminiscent of WW1 tanks, all kinds of stuff. This model really sparks your creativity!

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And I also like it simply because it’s different. You don’t see this model on the gaming table very often, if at all. The few times I’ve had it out, people are always asking about it.

There’s another more in-depth review of this kit on the excellent but sadly no longer updated Wee Toy Soliders blog.